Use light to give your projects a more realistic look. Achieve greater consistency and more natural results with ease with deferred shading and shader-based material systems with built-in common shaders library.
Use anti-aliasing the way that suit your needs. Find a perfect balance of overall quality, sharpness & performance.
Enhance your projects with reflective surfaces. Reflect nearby surroundings in any surface to line a true depiction of created environment.
Create highly believable envirtoments with our Realistic Shadows.
It is your choice - to build scene as a tree of dependent nodes or just use GameObjects and dont worry about all the tree dependency system
With assimp integrated to our AexolGL engine, you can import any kind of mesh( obj, 3ds, blend, fbx) etc..
Take advantage of using all the controllers. Easily integrate mouse, keyboard, spartphone touchscreen etc.
Load textures and assets with ease. Don't bother guessing if something is already imported and you can use it in your scene.
Imagine a situation when totally new graphic hardware is coming to the market. Can you handle engine integration in one week? We can. (see enterprise)
Create stunning, innovative out-of-the-box effects. With low-level nodes you can "speak" directly to the gl layer.
Our AexolGL core communicates well with native device API's. With it's clean C structure, writing new device bindings is simple and pleasant
If it's still not enough for you - you can access and read the engine source code( Enterprise edition)